Monday, April 11, 2011

Brenda Brathwaite: A salute and a question

This video created both excitement and a few questions for me; Since I'm at work, I'll try and keep this short.

  1. The enthusiasm ramps you up
  2. The points are actually on point
  3. I wonder what's really being said.

While Brathwaite differentiates the Designs from these Neo-Designers in part of her speech, but also seems to be inclusive of the new nature of Social Gaming.

Shake Ups are Necessary

When something new emerges you either assimilate or find it useless. The fact is Social gaming has found serious traction in these last few years, and rightfully so. No one else is doing it as well as they are.

Metrics and Traditional design are not enemies. Rather, I see a changing industry, where neither rules yet both are important. How can you simply oust Zynga for doing what is a great job? Their methods, while not agreeable to some, show results.

What do I think that means:
it means Game Designers, as they are now, need to begin thinking more methodically from time to time. As Free2Play gains traction with a larger audience and begins to dominate the Facebook Platform, it must seriously be considered.

I don't agree with Churn and Burn. What I do agree with is that this platform had to start somewhere. It didn't just start, it stole a fucking rocket from the Russians, took it to the moon, built a death laser, and started shooting planets and asteroids because they fucking could.

Silliness aside, it set the ground work for what is now an ACTUAL platform. The same can be said for Indies on the SmartPhone movement. We are growing, our roots expanding. Let it grow! In whatever way we can, it will grow and as it does those of us who wish to refine those processes WILL and WILL make great games for everyone on these platforms!



Let us take each other's hands, and learn.

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